631 of the 922 farms we track — 68% — list a maze, and 141 run something after dark.
The term covers a genuinely wide range, and the listing rarely distinguishes. At one end is a professionally designed maze cut into several acres of standing corn, with a printed map, checkpoints and a realistic hour or more inside it. At the other is a short mown path through a small plot, finished in ten minutes, aimed squarely at under-sevens. Both get called a corn maze.
Two clues usually separate them. The first is whether the farm publishes an acreage or a design theme — operations that cut a real maze are proud of it and say so, often with an aerial photo of that year's design. The second is whether there is a separate charge: a maze that costs extra is almost always a substantial one, because nobody charges separately for a ten-minute walk.
In states where the climate does not support a commercial fall corn crop, a "maze" may be cut into another crop, built from hay bales, or trucked in as a structure. That is not a criticism — a hay bale maze can be excellent for small children — but it is a different thing from walking into standing corn, and worth knowing before you set expectations for the drive.
| State | Farms tracked | With a maze | After-dark options |
|---|---|---|---|
| Florida | 80 | 42 | 13 |
| Georgia | 38 | 31 | 16 |
| Ohio | 32 | 29 | 4 |
| Pennsylvania | 38 | 29 | 11 |
| California | 40 | 28 | 4 |
| New York | 32 | 25 | 8 |
| Oregon | 23 | 18 | 3 |
| Tennessee | 22 | 18 | 4 |
| Texas | 24 | 18 | — |
| Washington | 20 | 18 | — |
| Maryland | 20 | 17 | 1 |
| Illinois | 23 | 16 | 7 |
| Kentucky | 23 | 16 | 2 |
| New Hampshire | 23 | 15 | 4 |
| Indiana | 18 | 14 | — |
| Michigan | 24 | 14 | 2 |
| South Carolina | 17 | 14 | 2 |
| Virginia | 18 | 14 | 1 |
| Colorado | 16 | 13 | — |
| Kansas | 15 | 13 | 1 |
| Massachusetts | 17 | 13 | 2 |
| Wisconsin | 18 | 13 | 3 |
| Alabama | 13 | 12 | 2 |
| Iowa | 19 | 12 | 1 |
| North Carolina | 22 | 12 | 2 |
| Arizona | 11 | 11 | 1 |
| South Dakota | 18 | 11 | 5 |
| New Jersey | 12 | 10 | 1 |
| Connecticut | 16 | 9 | 2 |
| Idaho | 12 | 9 | 2 |
| Louisiana | 16 | 9 | 1 |
| Mississippi | 24 | 9 | 2 |
| West Virginia | 17 | 9 | 6 |
| Arkansas | 11 | 8 | 2 |
| Delaware | 15 | 8 | 3 |
| North Dakota | 10 | 8 | 2 |
| Montana | 11 | 7 | 4 |
| Oklahoma | 8 | 7 | 1 |
| Rhode Island | 7 | 7 | 3 |
| Vermont | 15 | 7 | 4 |
| Maine | 14 | 6 | 1 |
| Missouri | 8 | 6 | 1 |
| New Mexico | 8 | 6 | 2 |
| Nevada | 8 | 5 | 1 |
| Utah | 4 | 4 | 2 |
| Minnesota | 23 | 3 | — |
| Alaska | 5 | 2 | — |
| Hawaii | 5 | 2 | 1 |
| Nebraska | 7 | 2 | 1 |
| Wyoming | 2 | 2 | — |
The realistic answer depends less on the maze than on the child. A five-year-old in a large maze is fine for about twenty minutes and unhappy after forty, and the corn is well over head height, which means they cannot see out and cannot see you if you separate. A few practical things that hold at almost any farm:
141 of our listings run a flashlight maze, haunted trail or other after-dark event. These are worth treating as a separate outing rather than an extension of the daytime one, for three reasons.
They are usually priced separately, often at a premium. They frequently carry an age guidance the daytime farm does not — a haunted attraction aimed at teenagers is genuinely unsuitable for the under-tens, and farms are not always prominent about saying so. And they run late into the evening, when the temperature in a standing corn field drops sharply, particularly in the northern states in late October.
Bring more layers than the daytime forecast suggests, bring your own torch even where one is provided, and check the age guidance on the farm's own page rather than assuming a family farm's night event is family-friendly.
Farms are optimistic about this, and the published figure is usually the time a fit adult takes walking briskly with a map. Two things stretch it. The first is group size — a family of five moving at the pace of its slowest member and stopping to argue at every junction moves at perhaps half the quoted speed. The second is checkpoint games, which most large mazes now build in: a punch card or trivia trail turns a walk into a hunt, which is the point, and roughly doubles the time.
Plan on the published time being the floor, and on the maze consuming a good third of a typical two-to-three-hour farm visit. If the farm also has a hayride, a play area and animals, doing all of it properly is a longer day than most people budget for. Deciding in advance which one is the priority is worth more than arriving early.
A corn maze is a dirt floor between rows of corn. After autumn rain it is mud, and it stays mud for days because the canopy keeps the sun off it. This is the single most common complaint about corn mazes anywhere, and it is entirely solved by boots you do not mind ruining.
In the northern states the maze also has a harder end date than the farm does. A hard frost takes the corn down, and once it is cut the maze is gone for the year even if the patch stays open. If the maze is the reason for the trip, late October carries real risk — check the farm's page in the days before rather than relying on a published closing date.
Every listing on this site records which activities the farm publishes and where we read them. Where a maze is charged separately, we say so on the listing.